For this project, I was to model an imaginary spaceship corridor and animate a 200-frame camera movement (24fps). I, as well as a few other, may have set my goal too high as for what I could get done with the time that I had. This meant, that I "only" got to model the corridor, shade it, and animate a camera movement of 300 frames. I did not get to texture the model.
Disclaimer: As I am still new to Autodesk and its renderer, Arnold, I have not yet figured out how to remove the "noisiness" or the "grain" from my rendered images yet. This means that the following images may appear grainy. I will try to fix this issue soon.
![](https://static.wixstatic.com/media/0be1a0_3ddca1caac88421a94ef975ae86fbc86~mv2.jpg/v1/fill/w_980,h_551,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/0be1a0_3ddca1caac88421a94ef975ae86fbc86~mv2.jpg)
![](https://static.wixstatic.com/media/0be1a0_67789379459045fe95087c0e14ce9773~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/0be1a0_67789379459045fe95087c0e14ce9773~mv2.png)
![](https://static.wixstatic.com/media/0be1a0_5eac83efe50a44fd9df8f5206cd92060~mv2.jpeg/v1/fill/w_980,h_551,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/0be1a0_5eac83efe50a44fd9df8f5206cd92060~mv2.jpeg)
![](https://static.wixstatic.com/media/0be1a0_bf7da0e8c9eb4a56837708a8763f2a6d~mv2.jpg/v1/fill/w_980,h_551,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/0be1a0_bf7da0e8c9eb4a56837708a8763f2a6d~mv2.jpg)
![](https://static.wixstatic.com/media/0be1a0_1fbb30081388439e82703eba4b0592fe~mv2.jpg/v1/fill/w_980,h_551,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/0be1a0_1fbb30081388439e82703eba4b0592fe~mv2.jpg)
*Fair Use Notice: This class project includes the use of the music "DRAMATIC HEROIC ORCHESTRA" (Audio source: FineTune Music, Asset ID: #657237351) from Adobe Stock for the purpose of a modelling and camera animation exercise. This use is intended for educational and transformative purposes only and is in compliance with the doctrine of fair use under copyright law. This project is not for commercial use and is solely for educational and non-profit purposes.
Details
Software
Maya, Arnold, PremierePro
Client
Year
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